[Poison'd] Good Feedback

Thanks for the great feedback last night guys. I’ll consult Vincent on rules stuff.

The flow desire resonates with me as does the interest in detail. I think getting better at one or the other enables both. Particularly the request for accumulation of detail after the resolution system has had its way–a graceful taper of narration rather than always a jagged or undefined cut. Yay skill at cutting! Also the 2 or 3 details upon introduction of a character is a big deal. I want to implement that for myself, and I’d love it if you guys called me on it if I miss doing so. Any other thoughts you guys have had on how to improve flow or grittiness for us?

I’d like to read Impro. Do you own a copy, gents?

Finally, you know it’s a good game when you sail off into the sunset. Particularly leaving a man to die of thirst and exposure, but not starvation: due to the mutilated torso and lower body of a shipmate beside him. Especially when he’s the good guy. Triply when he’s an NPC.

1 Response to “[Poison'd] Good Feedback”


  1. 1 brennenreece May 5, 2008 at 7:18 pm

    I wish I’d been a more my usual perky self, but I do think my whateveritis allowed my voice to be particularly piratey.

    I have a desire to write a hack of Poison’d that shifts the setting to corporate America. I still want swords, cannibalism, and other unmentionables. Just now, everyone is dressed in Italian suits.

    I don’t have a copy of Impro. I plan on buying a copy, but I don’t have the scratch.


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