\Jared
An idea struck me for a game.
What if you play as these millionaire investors and you have to figure out what to invest in. The catch is, that you must invest in new, and innovative technology. The problem with this is, there are so many crackpots.
So the object of the game would be to discern the crackpot inventors from the actual livewires and possible next inventors of the printing press.
Don’t know if this would be a role playing sort of thing or a board game (maybe a combination), but could imagine that you could set it in the distant future, the 1800’s or even as far back as the 1000’s where someone has come up with a great idea for an invention and there is someone he must impress.
I imagine you could have people play as the inventor or the investor or one side vs. the other, etc. Don’t know. I was told to post here this idea. Have at it, if you will.
\Will
I told him to post, as a foundation for explaining that we (Jared, Brennen, and I) occasionally had Make It Now! nights, because we’re all performers. We shine when tested.
This night, I asked Brennen for a creativity stimulating exercise out of [citation needed], which we may work through as we continue to hang out. The exercise was this: 1) Say a problem. 2) Take ten minutes and try to solve it.
Since I spoke up first, I of course immediate claimed the problem as Design a Board (not Bored!) Game. This was Brennen’s list of what we generated over ten minutes:
- 2 PLAYERS
- SHORT GAME; 30 MINUTES
- STORYTELLING GAME (NOT ROLEPLAYING)
- ITERATIVE, RECURSIVE, TEACH AS YOU ITERATE, GAME DESIGN PRIORITY IS SWITCHES AND DIALS
- HERO VS VILLAIN
- 3RD
- CARDS
- THROWING CONFLICT AT PLAYERS
- 5 STAGES (OR 3)
- PLAYERS MAKE RULES ON BLANK CARDS
I also really liked a strict differentiation between players, characters, and roles (hero, villain, third [whose status is inherently uncertain saved, victim--?what]). That distinction allows one in the game to play around with which player is guiding which character, and which character is currently the hero, villain, et cetera. The hero, villain, third menage I take from the discussion of the difference between melodrama and drama in Stephen R. Donaldson’s GAP novels.
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Jared mentioned a different game he’d been thinking about, for kids and also adults, in which there were godmothers and princesses errant. Brennen thought there should be a spinner in the game.
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